Age of Words – Game Reference

Static overview of core numbers so you can balance enemies, bosses, skills, and levels.

Values in this sheet mirror what is hard‑coded in js/game-data.js (ENEMIES, BOSSES, SKILL_TREES, getLevelConfig, getLevelStatGains).

Enemies

All regular enemies, with their base stats and pierce (armor penetration).

Name Lvl HP ATK DEF Gold XP Pierce Notes
Goblin 130825107% Small, green melee enemy. Very weak defenses.
Orc 360155122515% Stronger front‑line fighter. Medium pierce.
Troll 5100208204025% High HP bruiser; good early tank‑check.
Skeleton 2451238187% Undead melee; slightly tougher goblin.
Zombie 480186153015% Slow but chunky; medium pierce.
Bandit 350144182215% Uses daggers; decent gold reward.
Wolf 2351026127% Fast animal enemy; light pierce.
Bear 690227254525% Big HP and damage spike in early mid‑game.
Giant Spider 2401137157% Poison‑flavored theming; similar to skeleton.
Viper 12591487% Glass‑cannon style snake.
Vampire Bat 12061367% Very low stats, early‑game filler.
Giant Rat 11551247% Weakest enemy; good for first combats.
Scorpion 33513481615% Desert‑style enemy; medium pierce.
Minotaur 71202810356025% Heavy melee threat; strong pierce.
Lesser Demon 680258305025% High attack; good late‑early spike.
Stone Golem 81502015407025% Very tanky; checks Pierce builds.

Bosses

Bosses have multi‑phase abilities and much higher stats.

Name Lvl HP ATK DEF Gold XP Pierce Abilities / Phases
Goblin Chief Boss 15900904545090035% Abilities: rage, poison_spit, summon_minions. Phases at 70%, 40%, 15% HP.
Orc Warlord Boss 251800135601050210035% Abilities: battle_cry, weapon_throw, intimidate, berserker_rage (80%, 60%, 30%, 10% HP).
Ancient Dragon Boss 504500225904500900035% Abilities: dragon_roar, fire_breath, wing_buffet, tail_sweep, meteor_strike, dragon_rage (90%, 75%, 60%, 45%, 25%, 10% HP).

Skills (Overview)

Core skill trees and starter spell. Values taken from SKILL_TREES / SKILLS.

Name Tree Type Word Attack Defense HP Pierce Notes
Basic Training Strength Passive +3 Entry passive; boosts base attack.
Muscle Memory Strength Passive +2+2% Adds both attack and Pierce.
Devastating Power Strength Passive +13+8% Tier‑3 power spike with strong Pierce.
Obliterating Force Strength Passive +25+15% Tier‑4 capstone; huge physical damage and Pierce.
Shield Training Defense Passive +4 Basic defense boost.
Fortified Armor Defense Passive +8+15 Tier‑2; more DEF and HP.
Unbreakable Wall Defense Passive +18+40 Tier‑3 defensive spike.
Fire Bolt Spells Spell FIRE 15 Basic damage spell in spells tree (early tier).
Ice Lance Spells Spell ICE 18 Higher base damage; slower progression.
Judgment of the Fallen Spells Spell JUDGMENT_OF_THE_FALLEN 2000 Ultimate spell; requires all spells unlocked.
STRIKE Legacy Spell STRIKE 10 Starting spell; always available.

Level Progression

XP curve and per‑level stat gains used by getLevelConfig / getLevelStatGains.

XP_required(level) = floor(25 × 1.08^level)

Skill points per level: max(1, floor(level / 10) + 1) (so more points every 10 levels).

Base stat gains each level: +2 Attack, +1 Defense, +10 HP, +5 Mana, +0.2% Pierce.

Bonus milestones:

  • Every 10 levels: +1 ATK, +1 DEF, +5 HP, +0.1% Pierce
  • Every 25 levels: +3 ATK, +2 DEF, +15 HP, +0.2% Pierce
  • Every 50 levels: +5 ATK, +3 DEF, +25 HP, +0.5% Pierce
Level XP Required Skill Points Δ ATK Δ DEF Δ HP Δ Mana Δ Pierce
1≈271+2+1+10+5+0.2%
2≈291+2+1+10+5+0.2%
3≈311+2+1+10+5+0.2%
4≈341+2+1+10+5+0.2%
5≈371+2+1+10+5+0.2%
6≈401+2+1+10+5+0.2%
7≈431+2+1+10+5+0.2%
8≈461+2+1+10+5+0.2%
9≈501+2+1+10+5+0.2%
10≈542+3+2+15+5+0.3%